Red sandstone towers rising from a dusty canyon floor, a lone figure for scale

Canyon biome · Early look-dev · Blender

Now in developmentPC, on Steam

DustHaul Convoy

DustHaul Convoy

Build your car. Your convoy is your clan.A co-op survival game for one to eight players.

Explore the game

01 Saymir Studio

About the studio

We are a small independent studio from Turkey, making four games at once: a co-op survival game about scrap and convoys, a card game of sixteen elements being built for online play, a scratch-card hustle set in an Istanbul kiosk, and a football manager that fits in five minutes a day.

Every image on this site is captured from our own builds and renders. When something is unfinished, we say so.

Games in production
04
Languages per game
16
Steam, plus Android for Rise FC
PC

03 In development

Build your car.
Your convoy
is your clan.

A co-op survival game for one to eight players on a dry, broken frontier. You start on foot with a pickaxe, a shovel and a hammer. You dig ore, strip scrap and raise a camp, then weld together the vehicles your convoy will live in.

DustHaul Convoy
A rusted hatchback with a roof rack and jerrycans, legendary paint, on a cracked salt flat
Junk hatchback · Legendary skin · Blender Cycles
Players
Co-op, 1 to 8
Servers
Player-hosted, open or password
PvP
None. Everyone is on the same side.
Platform
PC (Steam)
  • Rusted red pickup with a light bar and roll cage on a salt flat

    PickupLight, quick, fragile

  • Open-frame dune buggy with spotlights on a salt flat

    BuggyScout and runner

  • Orange cargo truck with a cage box on a salt flat

    Cargo truckHauls the convoy

A yellow tracked excavator with its arm raised on a dusty plain
Excavator · 14 t classBlender · Cycles
A teal hatchback with a spiderweb-cracked windscreen on dry, cracked ground
Real glass · windscreen damageIn-engine

Every vehicle in the convoy is built by players.

Armoured bus · Blender Cycles

05 Dev updates

Latest from
the studio

All updates

DustHaul

Rocks, take two

We are testing a new rock set built from scanned surface materials and broken blocks. The goal is canyon walls that hold up at two metres, not only from the road.

Close view of red sandstone blocks with broken edges

DustHaul

On foot first

The on-foot loop runs in our test scenes: pickaxe, shovel and hammer, a portable workbench, a tent, and a shelter that is still standing after you save and reload. Tool animations are placeholders for now.

DustHaul

The excavator, rebuilt

Our first excavator looked like a toy. It now has real 14 tonne proportions, a welded boom, paired hydraulic cylinders and an operator cab. The full story is in the devlog.

Read the devlog post
The rebuilt excavator on a dusty plain

DustHaul

Ore, scrap and stone across the map

Resources are now placed across the whole 2 km map. Common finds sit close to camp, and the rare clusters are further out, where the trip costs fuel and water.

Low sun over a plain of red trees, the horizon hazy

DustHaul

Scope locked for convoy co-op

We froze the design for the first milestone: co-op for 1 to 8 players, servers hosted by players, no PvP. Sixteen design documents were brought in line, and 47 contradictions between them were settled.

DustHaul

New name: DustHaul Convoy

The game began as a survival game about junk cars. It is now a co-op game about building a convoy with your friends, so the name changed with it.

07 Studio

Small studio.
Heavy machinery.

  1. A

    What you see is the build.

    Screens, footage and renders here come straight from our own projects. No mock-ups dressed up as gameplay.

  2. B

    Pipelines are code.

    Vehicles, worlds and captures are built by scripts we can re-run, so one fix reaches every car, every skin and every shot.

  3. C

    Credit where it is due.

    Licensed and free assets we use are logged with their licences and credited by name. AI-assisted content is disclosed on each store page.

Founder · Developer
Maien5
Co-founder · 3D & 2D art
EQRAM

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