Rocks, take two
We are testing a new rock set built from scanned surface materials and broken blocks. The goal is canyon walls that hold up at two metres, not only from the road.



Build your car. Your convoy is your clan.A co-op survival game for one to eight players.
Explore the gameWe are a small independent studio from Turkey, making four games at once: a co-op survival game about scrap and convoys, a card game of sixteen elements being built for online play, a scratch-card hustle set in an Istanbul kiosk, and a football manager that fits in five minutes a day.
Every image on this site is captured from our own builds and renders. When something is unfinished, we say so.
A co-op survival game for one to eight players on a dry, broken frontier. You start on foot with a pickaxe, a shovel and a hammer. You dig ore, strip scrap and raise a camp, then weld together the vehicles your convoy will live in.
DustHaul Convoy

PickupLight, quick, fragile

BuggyScout and runner

Cargo truckHauls the convoy



Every vehicle in the convoy is built by players.
We are testing a new rock set built from scanned surface materials and broken blocks. The goal is canyon walls that hold up at two metres, not only from the road.

The on-foot loop runs in our test scenes: pickaxe, shovel and hammer, a portable workbench, a tent, and a shelter that is still standing after you save and reload. Tool animations are placeholders for now.
Our first excavator looked like a toy. It now has real 14 tonne proportions, a welded boom, paired hydraulic cylinders and an operator cab. The full story is in the devlog.
Read the devlog post
Resources are now placed across the whole 2 km map. Common finds sit close to camp, and the rare clusters are further out, where the trip costs fuel and water.

We froze the design for the first milestone: co-op for 1 to 8 players, servers hosted by players, no PvP. Sixteen design documents were brought in line, and 47 contradictions between them were settled.
The game began as a survival game about junk cars. It is now a co-op game about building a convoy with your friends, so the name changed with it.

Screens, footage and renders here come straight from our own projects. No mock-ups dressed up as gameplay.
Vehicles, worlds and captures are built by scripts we can re-run, so one fix reaches every car, every skin and every shot.
Licensed and free assets we use are logged with their licences and credited by name. AI-assisted content is disclosed on each store page.
What we built, what broke, and what is next. No spam, unsubscribe in one click.